Design

February 13, 2008

Avoiding the 3 pitfalls of Innovation based on Insight

Don't get me wrong - I'm a fierce proponent of innovation based on insight. How else would you be able to frame your innovation and understand whether what you are proposing is even relevant, unless you understand the competitive landscape in which you operate? The purpose of this post is not to question whether you need insights or delve into how innovation works or how to fuel it, but instead, assuming you have a smooth running innovation machine - and you work from solid consumer insight - how come things can still go wrong?

Interestingly, cognitive science can help us here, specifically the work of Amos Tversky and Daniel Kahneman, who three decades ago explored the benefits and risks of heuristics, or shortcuts in thinking. Heuristics help to explain the time we get it wrong even when having been presented with all the reasonable information and insight, which presumably should have led us to make the right conclusions rather than the wrong ones. There are three errors, which are common when this happens:

Anchoring error - This is when you seize on the first bit of information and basically make your mind up before you have heard the whole argument, even when some subsequent findings may be contradicting what you seized on initially.

Availability error - This is when some surprising findings emerge that remind you of a dramatic past case and you mistakenly apply mental models or conclusions from that case to new findings and rationalise them in the same way, again leading you to potentially make the wrong conclusion.

Attribution error - Despite getting a ton of insight, it can sometimes be very tempting to group these findings into stereotypes and grossly generalise, to see information as ways of confirming what you already know, rather than seeing the little inklings that your stereotypes aren't correct. Here again the information may be correct, but your use of it incorrect.

These mistakes are all very human and can easily happen, but research in other fields are showing just how dangerous these mistakes can be. In the engineering field these errors can lead to countless hours spent hunting for a technical problem in the wrong place, in the medical fields the very same mistakes can lead to gross misdiagnosis and potential patient deaths and of course in design, to redundant products and solutions. To err is human, but to err without learning from your mistakes is plain stupid.

February 11, 2008

Debunking Popular Myths about Creativity

Like innovation, there are plenty of misconceptions about creativity out there, which makes it all the more confusing when people are extolling the importance of creative skill in the 21st century. To continue my quest to unravel these complex topics this instalment is all about explaining what creativity is NOT.

  • You have to be an artist to be creative There are many creative engineers, scientists, financiers etc. creativity is not a privilege reserved to poets and artists alone. Nor is it a characteristic of loners, misunderstood geniuses or crazy people. It is about invention and innovation, often by teams!
  • Creativity is a talent that some have and others don’t Viewing creativity as a talent is one of the best excuses for doing nothing. True, some people have a natural curiosity; an active imagination; a relentless energy; and a desire to think differently. But these qualities can be learnt!
  • Creative people are mostly rebels (won’t play the game, play mostly by their rules) As we begin to understand the ‘game’ of creativity, we know how minds form patterns [in which they then get caught] and what it takes for people to move across patterns to generate new ideas (serious play). You don’t need to be a rebel to enjoy the sense of freshness that arises from unlocking stifling thought-patterns.
  • Creative people are ‘liberated’, free-spirited and child-like. The ‘liberation’ myth is based on the notion that freeing people up from their inhibitions, and encouraging them to be playful and child-like will unleash their creative fibre. Comparing adult creativity with the playfulness of children is difficult. Children are endowed with a creativity bourne out of innocence because their minds have not yet formed as many stifling patterns. The minds of adults, on the other hand, are filled with many useful patterns to be cracked and bridged for the purpose of innovation.
  • Tools and techniques are confining This myth rests on the notion that systematic tool-use is contrary to the nature of creativity, which must be ‘free’. According to this view, materials should be malleable (like clay) and user-friendly (like clay). Contrary to belief, however, materials with an integrity (a ‘logic’ of their own) are often more useful in boosting a maker’s creativity - provided, of course, the maker is a fluent user of that tool!
  • Creativity occurs as a single burst of genius Despite the plethora of myths pertaining to this, extensive research into both artists’ most famous works and numerous inventions attributed to a single stroke of genius have shown that instead, ideas emerge through a process of fabrication that evolves over time and through hard work

Instead creativity:

  • requires both divergent and convergent thinking
  • is not a matter of left brain vs. right brain alone
  • involves both problem-solving and problem-setting
  • balances tradition and innovation, continuity and change
  • combines/blends individual and collective contributions
  • involves making the familiar strange and the strange familiar

For those interested in finding out more, have look at  Explaining Creativity: The Science of Human Innovation by Keith Sawyer, which gathers all the most recent findings in the field of creativity research and also outlines how different disciplines view creativity.

February 08, 2008

Understanding Innovation

Innovation is one of those words that are very hip these days. Granted, even I have it in my title. Interestingly, it is also one of the most misunderstood words in business today, so perhaps it's worth spending a little time understanding exactly where it comes from.

If you look for the definition of creativity on Wikipedia, you'll find over 60 different versions - most will agree on the basic premises below and beyond that, the views are radically different depending on your scientific or cultural background. Summarising:

  • At the simplest level, creativity is about bringing into being something that was not there before
  • Creativity is a mental process involving the generation of ideas and concepts, or new associations between existing ideas or concepts
  • Creativity occurs when a person thinks a thought that is outside the space of thoughts that is even conceivable to that person Margaret A. Boden

Now creativity is not innovation, although the two are frequently confused for one another. Innovation is actually made up of two halves:

  • Imagination: No new ideas can be generated without a person’s abilities to ‘ think outside the box’ or envision alternative ways in her mind
  • Creativity: No insights, however brilliant, will ever be realised unless they are projected out, i.e given material form

A person’s creative expression is the visible face of imagination at work.

Imagination and creativity are each faces of a coin called innovation

With this in mind, innovation becomes a process of fueling the imagination and using creativity to bring into existence the ideas at imagination gives rise to. The two go hand in hand and innovation becomes very hard if a) your imagination is stifled or b) you lack the creativity to bring to life the ideas that you've had.

Therefore fostering innovation is about a process to ensure that there is enough food and stimuli for individual and collective imaginations to engage and about creating avenues for creative expressions to materialise and be improved iteratively either by individuals or collectively. Some past blog posts to inspire you:

Avoiding Creative Apartheid 

Why Innovation cannot remain in the realm of the few

The 7 Must-Do's of Innovators

How to Encourage Innovation in Business

The Conditions for Thriving Innovation

That is not to say that these traits all need to exist in a single individual, instead they can collectively emerge in a community, in an organisation, a film crew, and so on. Successful organisations, communities or creative groups accommodate both the acquisition of stimuli to inspire the imagination of members as well as individuals with an ability to creatively realise those ideas. Collectively or individually, an essential part of innovation is the social dimension that fuels imagination and creativity as well as the process of iterative improvement. None of us are as smart as all of us.


December 08, 2007

What Makes a Good Toy?

All the recent attention focused on the toy industry courtesy of safety concerns seem to have not just caused any Chinese-manufactured toys to be viewed with suspicion and sent parents trawling through the Internet in search of advice on the matter, but also caused a wider shift in spending patterns link as parents increasingly worry about finding something for their little ones this Christmas, which won't get recalled in a few months time when someone licks it and finds it poisonous.

This in my mind doesn't just touch on ensuring even better quality control on toys, but brings in to sharp focus two potentially incompatible value-systems: on one hand - the desire for safety and quality; on the other hand - the (almost) accepted transitory nature of many products (temporary diversion rather than long-term joy) and the subsequent unwillingness of some to spend money on products where safety and quality are taken extremely seriously.

Certainly in the toy industry nobody likes to point fingers and it is a matter of ensuring that each manufacturer takes responsibility for this, however with a lot of the focus on price, China has in recent years been a very tempting solution for many trying to keep abreast with a larger consumer trend of continuously wanting everything faster and cheaper than before. Quality takes time, it costs too and that can be a problem if your company's business model can't support the investment in it.

Back to lamenting toys I was recently asked what in my opinion makes a good toy, so here's my personal list of criteria:

1. Age appropriate - small children in particular like to put everything in their mouth and are very  tactile in their play and exploration of the world - that means that the materials used and size are essential in making the toy safe. Older children have better fine motor skills and have stopped 'chewing' on everything to figure them out so can better handle small pieces.

2. Hands on - minds on: children's gross and fine motor skills along with coordination mature earlier than other parts of their brain so it is important that their toys stimulate movement and coordination, both on large and small scale. The ability of the toy to engage your mind and imagination is essential as children learn about both themselves and the outside world through their imagination.

3. Easy to learn but challenging to master - this gives the toy longevity and guarantees interest over time.

4. Many ideas and opportunities - it is important to be able to learn through the toys, but if they do not encourage experimentation and idea generation the learning will be short-lived

5. Fun alone and together - being alone and together is important for kids, both with their own peers but also with their parents, so toys that can handle both enable role-play and storytelling that kids both love to hear and to do for themselves, alone and together.

Now some toys tick all the boxes, others only some, but it's important to remember than there are many kinds of toys, each with their own strengths and a good mix is important too, but above all they must all encourage play, the more the better!

 

 

November 13, 2007

Site Design Update

No.. don't go! The site looks a little different (because I got bored with the old design), but it's still digressing happily into new, random and undiscovered subjects.. ok ok when I have a chance. My excuse this time is a bike crash, which albeit not serious, has forced me to reacquaint myself with my dentist, whom I now see more frequently than some of my close friends.. It's not what you think, ok - just my front teeth I have been praying would survive the shock of the crash, have demanded some close circuit monitoring, but are feeling happier already. Soon I shall get back in action, just have a trip over to the land of coffee and cake between me and some solid time composing the next post, but it's coming!

September 13, 2007

Five Keys to Engaging the Customer to Produce Real Innovation: Lessons From LEGO

Many thanks to Helle Winding for sending me the link to this excellent post over at marketingprofs.com  where Leland D. Shaeffer takes a deeper look at five specific ways that Marketing can engage the customer in the innovation process, using examples from LEGO Group, where we continue to use these techniques successfully.

5 key points dominate the innovation process:

  1. Learn from your Lead Customers
  2. Co-design with your customers
  3. Empower your customers to create their own designs
  4. Let customers 'spead their wings'
  5. Help your customers gain recognition for their designs

The article is an excellent insight in to the many initiatives running at LEGO. Only through walking the talk of 'None of us are as smart as all of us' is it possible to truly realise the potential of open source - by giving people a meaningful platform where they are listened to and empowered to collaborate with us. These are immensely inspiring times to be working at LEGO and what makes me want to get up in the morning is the commitment we all have in enabling people young and old to explore and harness their unique creativity. Read more 

August 23, 2007

Designers as Facilitators of Collective Creativity

Back in the day when I went to design school, the greatest aspiration uniting all my fellow students was to become the next Philippe Starck. The idea of the lone genius, the one people always called upon to create beauty and join form with function, the duck that consistently always laid golden eggs for his clients - this was, and in some circles still is, the ideal for designers.

Creativity and why designers are not artists

What's the difference you may ask. A good question to ask as both rely heavily on their creative skill to create solutions. According to Arthur Koestler, the most-cited authority on creativity, every creative act involves bisociation, a process that brings together and combines previously unrelated ideas. He contrasts bisociation with association, saying that association refers to previously established connections among ideas but that isociation involves making entirely new connections among ideas. Koestler’s definition addresses all forms of creativity, whether in art, science or humor.

So designers, artists, scientists, you name it all rely on creativity for coming up with solutions, but the difference between designers and artists is ego. Designers (at least good ones anyway) divorce their egos from a project early on to immerse themselves in research, ethnographic studies, insights of various sorts to come up with solutions that best serve the needs identified by users. Artists on the other hand delve in much greater luxury, not necessarily materially speaking, but in terms of accountability. Their works of art are born out personal briefs, passions and ideas - not a common need or problem and are specifically bought, because of their personal interpretation of the reality we all live in. It is their synthesis of subjects in to visual, interactive or 3 dimensional form that evokes an emotional and intellectual reaction in an audience. You can argue here that the above is similarly the reason why we buy certain products, because the name of the designer has become synonymous with compelling design that we appreciate. That is entirely correct, in some areas the roles are particularly blurred as is the case with fashion design for instance, where the designers behave more like artists (some more than others), but who are still commonly referred to as designers.

The Advent of Collective Creativity
Fast-forward to 2007 and our CEO at LEGO, Jorgen Vig Knudstorp, speaking about collective creativity and its power to create stunning products and solutions; 'Why have 100 designers, when you can have a 100.000?', he poignantly asks. And I think: absolutely! Why not indeed - whereas I can in my mind's eye hear all those designers gasp quietly in the background, this is the sound of their dreams vanishing before them.

What does he mean? Knudstorp is referring to the power of collective creativity. Collective creativity occurs when bisociation is shared by two or more people. We are beginning to see that collective creativity can be very powerful and can lead to more culturally relevant results than individual creativity does. This is what happens with really good collaboration based on teamwork.

Liz Sanders from SonicRim articulates this very well her article on the subject. All people who touch and are touched by the “product” that is being designed should play a role in collective creativity. (By “product” I mean products, interfaces, spaces, etc.) These people fall into two main groups: “makers” and “users.” “Makers” include all the members of development teams from disciplines such as marketing, engineering and design. “Users” include people who shop for, buy and end up using the product.

Collective creativity is already being practiced in industry today by “makers.” In fact, most design firms sell their interdisciplinary product development experience. The biggest opportunity for improving the quality of products that we design today is to practice collective creativity with "users." Others agree. Design critic Rick Poynor has argued that "since design is something fundamental to being human, it can’t be left solely in the hands of designated practitioners."

Architect  Christopher Alexander writes “People need and have a right to determine and shape their own environment. . . . They are the only ones who know in a profound way what they need . . . .Good architecture can only come from wholehearted involvement of the users in the shaping of their buildings and streets.”   

Why is collective creativity important?
To quote Liz Sanders here: Collective creativity, when practiced with "users" in the design development process, can result in useful and relevant innovation. This is important because useful and relevant innovation can be commercially successful at the same time as it is culturally beneficial. The shift from individual to collective levels in thinking and doing is occurring today in many domains. We see this shift taking place especially today in the world of business. Design education needs to keep up with the shift to meet the challenges created by new levels of thought and action.

The changing role of the designer
The days of the super-star designer are numbered. The skills needed to facilitate collective creativity are very different from what the lone genius does in his corner. First there is humility and the profound appreciation of the role ordinary people should have in shaping and creating the project of their dreams. It is no longer the designer who tells the world what the solution should look like, it is the designer who uses his/her expertise in unlocking creativity to enable others, who perhaps habitually are less confident in the creative realm, to unlock their thoughts, ideas and creativity.

At LEGO work continues to expand the ability of ordinary people to create the product of their dreams. An approach pioneered by the Mindstorms NXT development process of involving the Mindstorms community in designing the hardware, software, the toy and pieces for the new robot, has rapidly continued into completely user-designed products sold through the company's LEGO Factory channel, where users can indeed create their very own LEGO model and buy exactly that model as well as be inspired by and buy the creations of others. This of course in parallel with existing product development of LEGO toys, still handled by designers themselves - but even here community interaction is becoming more and more commonplace as the insight and ideas coming from LEGO users are simply too valuable to ignore. Long gone are the days of the lone genius - instead here we are at the advent of collective creativity where the power of many creates far better products and experiences than any one of us could have dreamt up on our own.





May 15, 2007

Why Innovation Cannot Remain in the Realm of the Few

Last week a long-standing dream of mine finally came true when I had a chance to visit the Massachusetts Institute of Technology in Boston. Even back in the day of studying product design at Central Saint Martins I was always intrigued by the level of experimentation, technical prowess and simply outright genre-busting design and thinking that was going on at the MIT Media Lab and I always wished I could have studied there too. As some of you know, the LEGO Group is a Consortia Research Sponsor and thus chance and fortune collided and enabled me to take part in both the fascinating H20 or Human 2.0 event last Wednesday and the Sponsor day on the Thursday. Both events gave me a unique insight into what it means to be human in the 21st century and how innovation is fuelled on a large scale, seemingly infecting all that enter the Media Lab premises.

Seeing all this made me think of innovation yet again and how the Media Lab was different from many other places I have visited in its attitude and relation to innovation. What strikes you when entering the premises is that innovation is seen a bit like oxygen - it's there, people don't even question it, everybody breathes it and moreover, everybody CAN breathe it, because it is natural. Too often, whether you are in a company or even browsing a bookstore for that matter - innovation seems like the new buzz word, something of a dark art that most people are mystified by, only few people master and more over, a billion-dollar industry exists to tell us how we can become better at it. Of course you will be amused to know that innovation is also part of my job-title, but rather than make me feel special or privileged I feel a strong, sometimes even daunting, responsibility in trying to engender it in everyone around me, empowering people to come with solutions themselves, acting more like a facilitator than some lone genius in an ivory tower.

A book I'm currently reading, called The Upside by Adrian Slywotzky delves into depth explaining what companies do to minimise risk when innovating. He very convincingly points out that not only is it a matter of identifying an opportunity and ceasing it, but how in fact most innovations are likely to fail, even when they are 90% right for the purpose they were developed. Slywotzky goes through a series of examples, including the development of the Prius, the Ipod and others, highlighting just how many steps were required to create these successes and how innovation was present in each and every one of those steps - proving conclusively that innovation has to happen at every level in a company to make such successes as the Ipod to really take off. A product innovation alone wouldn't have gotten Apple to where they are today, but instead a deliberate strategic application of innovation at successive steps of the process, towards the end involving over 50 people, a large project by Apple's standards, but essential in making sure that all parts of the business were optimised to deliver what we now know to have become a legendary example of innovation: the Ipod.

Slywotsky in fact lists a number of principles in his book, which seem to crop up again and again as an approach that works, a formula that ensures that Innovation doesn't remain in the realm of the few, but instead permeates an entire company and ensures that even the tiniest chances of success are systematically increased over time, step by step, by consistently and continuously involving everyone and ensuring that innovation is something everyone contributes to and is part of, rather than a select few.

  1. Work fast to pre-empt competition - crazy deadlines mean you get people's undivided attention rather than the phenomenon of mission creep - when deadlines get drawn out, because people get involved in other things in the meantime
  2. Share information freely, openly, between all - set up an email sphere in line with what the fifteenth-century mystic Nicolas of Cusa described as 'something whose circumference is nowhere and whose centre is everywhere. Everyone on the mailing list stands equally close to the centre of the action and everyone is capable of being the centre at a particular moment in time - able to draw energy from everyone else in the group to solve today's most pressing problem
  3. Encourage young, flexible minds who like to challenge the norm and think in new ways - sometimes this is the only way to stop things being done the way we always have done them. In fact, encourage people to think this way whether they are young or old!
  4. Always take pride in asking the toughest questions -about customers, their needs and interests, and the ways the company's business processes can serve those customers better.
  5. Plan for version 2.0 - i.e learn from your mistakes and put the learning back in the organisation!
  6. Design your business model (distribution, communication etc.) as shrewdly as you design your product!

Now these are very generic bits of advice and the really interesting thing is reading all the case studies and seeing what combination of general advice (above) was mixed in with strategic measures to address the specific weaknesses of the company mentioned. It's always a mix of both - but interestingly, in each of the successes mentioned, it was the deliberate involvement of all parties to the solution, early on in the process that created the necessary momentum to deal with everything else. Thus innovation should be, much like it is at the MIT, like the oxygen in an organisation - we all need to breathe it and we all CAN and SHOULD, because only then can breakthroughs happen!

April 24, 2007

The Rules of Creativity According to Kids

Recently I had the pleasure to meet Mitchel Resnick, a professor at the MIT, and listen to his presentation of the Lifelong Kindergarten project. Resnick is famous for his book Turtles Termites and Traffic Jams where he outlines how control emerges from apparently independent behaviour. Another book, by Kevin Kelly, called Out of Control also touches on the same topic and the central thesis in both works is the notion that you cannot know in advance every possible permutation of situations that can happen and subsequently devise centralised solutions for it, instead you can create adaptive intelligence by building seemingly simple layers of sensing and functionality on top of each other, enabling complex intelligence to emerge.

To put it more simply: How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can help people (even young children) explore the workings of such systems--and help them move beyond the centralized mindset.

His Lifelong Kindergarten project is a tribute to the value of the iterative (design) process - the power of such processes in enabling learning, creativity and innovation to take place. He explains this powerful notion in very simple terms, but they resonate across all spectrums, because of their inherent power to foster new thinking. Resnick argues that more of life should be like Kindergarten, not in the sense that it's all primary colours and very basic, but that we should strive to create more working environments, projects and creative spaces open to exploration, discovery and learning as opposed to those fixed mindset-inducing situations where people are measured as opposed to encouraged to grow, as I talk about in my previous post.

His take on the creative process is very simple, yet powerful:

  1. Imagine - open your mind to possibilities, imagine, be creative - if you don't know how below are some great suggestions by kids who are part of the Computer Clubhouse project in how to come up with great ideas.
  2. Create - Based on your ideas, create something!
  3. Play with it, try it out, experiment with it, does it work like you intended, why? or why not?
  4. Share it with others, find out what they think?
  5. Reflect - what does it all mean, the experiences playing with it, sharing it, maybe something can be improved?
  6. Imagine how it could be improved, what else could be done, start a new cycle of ideas.

This leads me to a great definition I came across recently - the difference between Creativity and Innovation:

  • Creativity - the capacity to generate ideas
  • Innovation - the capacity to generate ideas of value to others

This to me is pivotal and explains succinctly what makes great products, experiences, services and what are simply creative ways of approaching those subjects.

Now back to imagination - it can be daunting sometimes, but Resnick provides a great checklist, as developed by kids, on how to get you started:

  1. Start Simple
  2. Work on things you like
  3. If you have no idea, fiddle around
  4. Find a friend to work with, share ideas
  5. It's OK to copy stuff (to give you ideas)
  6. Build, take apart, rebuild
  7. Lots of things can go wrong - stick with it.

Now that list of advice beautiful in its simplicity - no need to embellish it with fancy words and explanations, it is there, fair and square and totally valid whatever you are trying to get your head around!

April 22, 2007

Success is a Mindset

Why is it that some individuals become geniuses, others retire as millionaires, business empires get built seemingly from scratch and in other cases talented individuals never rise beyond mediocrity, regardless of their field or profession? Some attribute this to luck, others claim it is down to what talent we are born with or that we are either smart or not, but in all cases people are wrong. Success is not down to what you are born with, it's about what you make of the things you are born with. In other words, it's down to whether you have a fixed or a growth mindset.

A fascinating series of studies by Stanford Professor Carol S. Dweck have been collected in a newly released book titled Mindset - The New Psychology of Success   capturing the intricate, but crucial differences in how people with these mindsets look at the world and what effect that subsequently has on their lives, their chances to succeed and ultimately their happiness.

The Fixed Mindset
Believing that your qualities are carved in stone - the fixed mindset - creates an urgency to prove yourself over and over. So many people are stuck with this all-consuming goal of proving themselves - in the classroom, in their careers, and in their relationships: every situation calls for a confirmation of their intelligence, personality or character: Will I succeed or fail? Will I look smart or dumb? Will I be accepted or rejected? Will I feel like a winner or a loser? These aren't just things we pick up as we enter adulthood, but Dweck delicately points out that as a parent, you can have a profound impact on whether your child falls into the fixed or growth mindset, same in schools - in fact society at large seems to have conditioned us to think that talented people always get ahead and those smart enough don't have to work hard - they just do it. The truth is no one just does it - but how can learning even be fun when your whole being is at stake every time there is a test, a competition or a deadline?

The Growth Mindset
The people with a growth mindset have a far more open way of looking at the world and themselves in it - traits are not simply a hand you have been dealt and have to learn to live with, always trying to convince yourself and others that you have a royal flush when you are secretly worried it is a pair of tens. In the growth mindset, the hand you are dealt is just the starting point for development. It is based on the belief that your basic qualities are things you can cultivate through your efforts. Although people may differ in every which way - in their initial talents, and aptitudes, interests and temperaments - everyone can change and grow through application and experience.

Do people in this mindset believe that anyone can be anything, that anyone with proper motivation or education can become Einstein or Beethoven? No, but they believe that a person's true potential is unknown (and unknowable); that it is impossible to foresee what can be accomplished with years of passion, toil and training.

Did you know that Darwin and Tolstoy were considered ordinary children? That Ben Hogan, one of the greatest golfers of all time, was completely uncoordinated and graceless as a child? That the photographer Cindy Sherman, who has been on virtually every list of the most important artists of the twentieth century - failed her first photography course? That Geraldine Page, a great actress was advised to give it up for lack of talent?

You can see how the belief that cherished qualities can be developed creates a passion for learning. Why waste time proving over and over how great you are, when you could be getting better? Why hide deficiencies instead of overcoming them? Why look for friends or partners who will just shore up your self-esteem instead of ones who will also challenge you to grow? And why seek out the tried and true, instead of experiences that will stretch you? The passion for stretching yourself and sticking to it, even (or especially) when it is not going well, is the hallmark of the growth mindset. This is the mindset that allows people to thrive during some of the most challenging times in their lives.

Who has accurate views of their assets and limitations?
Interestingly, studies show that people are terrible at estimating their abilities. Professor Dweck and her students recently did a study to find out who most likely to have inflated views of their abilities and try for things they are not capable of? It turns out that those with the fixed mindset accounted for almost all the inaccuracy. The people with the growth mindset were amazingly accurate.

When you think about it, this makes sense. If, like those with the growth mindset, you believe you can develop yourself, then you are open to accurate information about your current abilities, even if it is unflattering. What's more, if you are oriented toward learning, you need accurate information about your current abilities in order to learn effectively. However, if everything is either good news or bad news about your precious traits - as it is with fixed-mindset people - distortion almost inevitably enters the picture. Some outcomes are magnified, others are explained away, and before you know it you don't know yourself at all. Howard Gardner, in his book Extraordinary Minds, concluded that exceptional individuals have 'a special talent for identifying their own strengths and weaknesses'. It's interesting that those with the growth mindset seem to have that talent.

The book
Rather than merely going over the differences between the two mindsets, Professor Dweck does an excellent job of also explaining the background to these mindsets, that we may in fact be riddled with both of them, but in different areas or parts of our lives. She further takes a very hands-on approach to explaining how to spot when you are in fixed mindset thinking and then how to move yourself in to the growth mindset thinking instead. The book is littered with case studies of people from all walks of life, explaining how people have conquered their fears of failure to become successful individuals. Despite Professor Dweck being an academic, the book is surprisingly straight-forward, even chatty in places, but ultimately a very approachable book and one of the most useful I have read in a long time. Not only do you learn to examine yourself and your own behaviour as a result of reading this, you also learn to be supportive to your friends, loved ones and partner, and moreover, how to turn your workplace into a positive environment where people thrive. I find my coaching skills have improved dramatically too - highly recommend reading this book!

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  • NB.
    The views expressed on this blog are mine and mine alone.